![]() Mun, Minmus, Sun, and Kerbin are the only celestial bodies (an improvement over previous version's Kerbin, Mun, and Sun), but getting to the Mun with the demo parts is not really possible in the 1.0 demo for someone new to the game. The part selection is very limited and seemingly designed less to give you a good idea of what the game is like and more like a difficult version. There are probably other weird things to discover (and deal with while changing versions) but 0.18 pretty much captures the feel of launching little green men into space just as well as 1.0.0. This is hardly true on Earth or modern Kerbin (i.e. TWR is optimal at 2.0 (throughout the souposphere). 1.0.0 fixes this, although horizontal staging may well be more stable (big rockets get unstable when noodly now). Experienced rocket designers of this era designed rockets that looked more like pancakes than rockets. There aerodynamic model is silly, parts have drag regardless of position. 1.0.0 and later work better with a more realistic pitch progression. There is a "souposphere": you want your rocket to go straight up for 10,000m, then make a hard right (45 degrees East) turn until apogee is >70,000m. The 0.18 demo is still quite good, but has some really strange effects: Most of the information on this board should relate pretty close to the 1.0.0 demo. I might have those backwards, but I suspect that they will only ship one demo based on 1.0.3 now. This might be the "old" demo, the one on Steam (I think) was based on 1.0.0, and the one on Squad's site was based on 0.18 (the last they released for free). I asked about it a month ago, and apparently the servers still work, they just aren't actively pointing to them.
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